Volume 10 Number 2 (Apr. 2021)
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IJCCE 2021 Vol.10(2): 28-36 ISSN: 2010-3743
DOI: 10.17706/IJCCE.2021.10.2.28-36

Study on Stages Evaluation for 2D Action Game Generated by DC-GAN Based on Artificial Intelligence

Kotaro Nagahiro, Sho Ooi, Mutsuo Sano
Abstract—Recently, research on generative adversarial networks (GANs) in deep learning has advanced rapidly. For instance, in the field of image recognition, using a GAN, the number of training data was increased. GAN have also been used to create new similar images using training images, which can help designers such as car designer, character designer, game designer and more. We have been researching a method to automatically generate a game stage based on a dot-picture using GAN. So far, we have been studying game stage generation using GAN. In this study, we consider an evaluation method for generated game stages. Specifically, we consider using the A * search algorithm to evaluate the playability of the generated game stage from the number of jumps and the clear time. As a result, the jumping count of an automatically player using the A * algorithm was 17 times for the original stage, 12 times for stage No.1, 16 times for stage No.2, and 18 times for stage No.3. Next, the clear time was 9 seconds for the original stage, 8 seconds for stage No.1, 10 seconds for stage No.2, and 11 seconds for stage No.3. In other words, we suggest stage No.1 is simpler than the original stage, and stage 2 and stage 3 are a little more difficult than the original stage.

Index Terms—Deep learning, generative adversarial network, 2D action game, automatic stage generation, image generation, A* search algorithm.

Kotaro Nagahiro is with Graduate school of Information Science and Technology, Osaka Institute of Technology, 1-79-1 Kitayama, Hirakata-shi Osaka, 573-0171 Japan. Sho Ooi is with Faculty of Information Science and Engineering, Ritsumeikan University, 1-1-1 Nojihigashi, Kusatsu-shi Shiga, 525-8577 Japan. Mutsuo Sano is with Faculty of Information Science and Technology, Osaka Institute of Technology, 1-79-1 Kitayama, Hirakata-shi Osaka, 573-0171 Japan.

Cite:Kotaro Nagahiro, Sho Ooi, Mutsuo Sano, "Study on Stages Evaluation for 2D Action Game Generated by DC-GAN Based on Artificial Intelligence," International Journal of Computer and Communication Engineering vol. 10, no. 2, pp. 28-36, 2021.

Copyright © 2021 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

General Information

ISSN: 2010-3743 (Online)
Abbreviated Title: Int. J. Comput. Commun. Eng.
Frequency: Quarterly
Editor-in-Chief: Dr. Maode Ma
Abstracting/ Indexing: INSPEC, CNKI, Google Scholar, Crossref, EBSCO, ProQuest, and Electronic Journals Library
E-mail: ijcce@iap.org
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