DOI: 10.7763/IJCCE.2012.V1.97
Design and Implementation of Modeling Virtual Campus
Abstract—In this paper, it took Suzhou University of Science and Technology as an example, designed a real-time virtual campus roaming system. It discussed the three-dimensional modeling of buildings, gates, roads, bridges, surrounding lawns, trees and other objects on campus, and implemented the data change between 3ds max and VRMLPad. At the same time, it used a model with kinds of texture maps, multi-resolution hierarchy, and achieved the scene using DEF/USE ways of VRML language. This paper focuses on some questions, such as a variety of scene building, scene model and mapping methods, code conversion, optimization techniques, interactive programming based on the triggers, cruise, controlling viewpoints, communication between JAVA and scene etc.
Index Terms—Virtual reality technology, virtual campus, 3ds max modeling
ZHAO Mei-hong is with Institute of electronic & information engineering, Suzhou University of Science and Technology, Suzhou,215011, China (e-mail: zmh2006@mail.usts.edu.cn)
Cite: Zhao Mei-Hong, Member, IACSIT, "Design and Implementation of Modeling Virtual Campus," International Journal of Computer and Communication Engineering vol. 1, no. 4, pp. 391-395 , 2012.
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